A sweet production demo for Disney of Mickey Mouse in 3D. Mickey was rendered with a toon shader out of 3dsmax. In addition, Mickey’s ears traditionally always point towards camera – they never actually change perspective which rather complicates things in 3D. As a result, we made the ears a separate object and applied a camera-facing lock which did the trick.
CreditsDirected by Richard Rosenman
Produced by Randi Yaffa
Modeled and rigged by Ben Pilgrim
Animated by Kyle Dunlevy
Lighting and rendering by Richard Rosenman
Compositing by Brad HUsband
Produced at Redrover Studios Ltd.