vray_absorption_image01

"VRay Absorption"

Completed March 10, 2003
988 views

Absorption is used for simulating translucency. Unlike Sub-Surface Light Scattering (SSS, 3S), the light is absorbed within the subject instead of bouncing about and contributing to internal illumination. The following are various renders testing absorption with VRay. (Original renders were 4x as big.) “Venus” and “Athene” models are from the Deespona 3D model collection. “Dragon” and “Buddha” models are from the Stanford Computer Graphics Laboratory 3D Scanning Repository.

vray_absorption_image02 vray_absorption_image03 Rendered with VRay Advanced 1.09t.

Credits

Created by Richard Rosenman.

Adultwork