Particle Play is a fun and unique plugin for Adobe Photoshop capable of generating particle simulations using image information as emitters and colliders.
Particle Play works like most particle systems do. One specifies particle counts & rates, sets up particle settings, applies forces, and simulates. Particle Play is blazing fast and all its calculations are done in real-time. Typical forces are available such as air resistance, wind and gravity.
One of Particle Play’s coolest features is the ability to use image information as emitters and colliders. This means one can ‘paint’ the shape of the emission and particles will burst off it. Likewise, one can ‘paint’ colliders and anytime a particle hits this part of the image, it can bounce off or stick. One can also set up a complex image with lots of color information and, after applying matching emission and collision colors, watch a simulation evolve around it, growing from and bouncing off particular parts of the image.
Particle Play is an experimental plugin developed for research purposes and therefore output is not available (it was never implemented). Perhaps this can be added in the future if there is enough demand.
Particle Play is 100% multi-threaded capable of using an unlimited number of cores for ultimate speed.