software_lumiere_cover

Lumiere

$49.99

Released June 10, 2015
Version 2.1
9,851 views

This filter generates advanced glow effects.

DOWNLOAD DEMO
SKU: 70113694 Category: Tag:

Lumiere is an extremely powerful plugin for Adobe Photoshop that generates advanced glow effects.

software_lumiere_gui

Lumiere can produce sophisticated specular blooms, flared highlights and diffused glows with complete control over every possible variable, all at the artist’s fingertips. Lumiere works on image luminance – just like real glows do. The brighter areas of the image are processed into beautiful glows.

software_lumiere_realglows

Glows (also called Diffuse Glows, Blooms, Specular Blooms, Ghosts, Filter Flares, Flares, Glares) describe the phenomena when bright objects in an image flare. This occurs in real-world photography for a number of different reasons: the actual emulsion of the film bleeds, internal reflections within the camera lens cause lens artifacts such as glow and lens flares or the photographer placed a special filter or gel over the lens. Reproducing this effect as a post process can easily be achieved with Lumiere for any number of technical or creative purposes.

software_lumiere_display

Lumiere allows you to effortlessly preview your selection and diffusion independently for fine tuning. This lets you see exactly what parts of the image are selected, and how these selections are processed into glows.

software_lumiere_focus

Lumiere is the ultimate creative tool for generating dramatic and impactful images. Using specifically targeted glows allows you to focus and direct the viewer’s attention to any particular part of your image.

software_lumiere_masking

Lumiere offers professional-grade masking controls for isolated glows. The artist can specify a hotspot and falloff radius as well as image coordinates for advanced masking operations. Ten different luma conversion algorithms are available based on various industry standardized color spaces. Lumiere provides two highly optimized diffusion algorithms with independent axis control and multi-pass operations.

software_lumiere_glowcolor

Lumiere analyzes the source image color and produces colored glows based on information, while providing the user with various additional color modification controls.

software_lumiere_tinting

Lumiere’s glow-specific features such as gamma adjustment, saturation control, chromatic aberration, pixel noise capabilities and color tinting provide unsurpassed features for generating ultra-realistic glow effects.

Lumiere has been developed for the professional digital imaging industry and therefore supports both 8 / 16 bits per channel color modes using 100% multithreaded rendering capabilities. A highly adjustable and resizable preview window instantly provides progress, zoom, image fit, side-by-side comparisons, realtime operations and statistical information after each pass.

Lumiere is 100% multi-threaded capable of using an unlimited number of cores for ultimate speed.

multithreading

Lumiere supports both 8 bits / channel and 16 bits / channel color modes for professional workflows.

colordepth

Lumiere performs it’s operations using three logical steps. First is selection, next is diffusion and final is output. These sections have been logically separated into their own panel groups in Lumiere’s GUI for the sake of clarity and ease of use. A typical workflow is as follows: a selection of pixels is first specified using the lower and upper threshold. These pixels would generally consist of the brightest pixels in the image such as a light or sun, and the upper threshold would generally be left at 255. Next, the diffusion is applied. This blurs the selection to a specific size. Certain coloring operations can also be performed at this time to generate a suitable diffusion. Finally, the output occurs. The diffusion is additively composited with the original image using a specific blending mode to produce a diffused glow.

software_lumiere_threshold

Lower Threshold: This slider controls the lower tolerance for selection. Pixels with a luminance value greater than this threshold and less than the upper threshold will be selected for diffusion.

Upper Threshold: This slider controls the upper tolerance for selection. Pixels with a luminance value less than this threshold and greater than the lower threshold will be selected for diffusion.

software_lumiere_glowradius

X Radius: This slider controls the size of the horizontal glow. Generally, sizes ranging from 0 to 255 are sufficient but if larger diffusion is required, simply use the 0-1000 button option.

software_lumiere_xyglowraidus2 software_lumiere_xyglowraidus

By specifying varying X and Y radii, one can create striking effects such as anamorphic flares, streaks, etc.

Y Radius: This slider controls the size of the vertical glow. Generally, sizes ranging from 0 to 255 are sufficient but if larger diffusion is required, simply use the 0-1000 button option.

0-1000: This toggle increases the diffusion radius range from 255 to 1000.

Y=X: This toggle forces the Y radius to match the X radius for proportionally-sized glows.

Intensity: This slider controls the strength (in percent) of the glow. 0 results in a fully transparent glow while 100 results in a fully opaque glow.

software_lumiere_displaymode

Display (Output): Displays the final composited glow effect.

Display (Selection): Displays only the selected pixels for the glow effect.

Display (Diffusion): Displays only the diffused pixels for the glow effect.


Selection

The selection algorithm specifies how Lumiere should calculate which pixels to select for diffusion. The most common is an average of all three color channels but sometimes it may be useful to use a specific color channel instead. For instance, on an image with a red moon on a blue sky, the red color channel may be selected for the algorithm which will automatically select only the moon pixels.

Algorithm (R+G+B)/3: The intensity is derived from the red, green and blue color channels added together and then averaged.

Algorithm (Red), (Green) & (Blue): The intensity is derived from the respective color channel.

Algorithm (H)LS, (Y)UV, (Y)CBR: The intensity is derived from the respective color space luminance channel.

Algorithm (R+G)/2, (G+B)/2, (B+R)/2: The intensity is derived from the two respective color channels added together and then averaged.

Masking is one of Lumiere’s most powerful features. This allows the artist to select only a specific area within a selection range. An example might be isolating a specific section of fire that requires glowing while the rest does not, or isolating a moon’s glow from the rest of the sky glow.

software_lumiere_masking

Enable Mask: This button will toggle masking capabilities for isolated glows.

Show Mask: This button will display or hide the mask selectors. When this button is enabled along with Enable Mask, clicking with the left-mouse button in the preview window will define a new mask location and clicking with the right-mouse button will scroll. When this button is disabled, clicking with the left-mouse button in the preview window will scroll.

software_lumiere_masking02

Mask (X Axis), (Y Axis): These sliders control the location of the mask.

Mask (Hotspot): This slider controls the hotspot mask selection. The glow will be 100% intense within the hotspot and will decrease to 0% intensity at the falloff.

Mask (Falloff): This slider controls the falloff mask selection. The glow will be 100% intense within the hotspot and will decrease to 0% intensity at the falloff.


Diffusion

software_lumiere_diffusion

Diffusion (Box, Gaussian): This drop-down specifies the type of diffusion algorithm to use. A box blur is generally faster but provides less accurate results. A gaussian blur will be a little slower but will yield optimal results. A box blur will produce box-shaped results while a gaussian blur will produce bell-shaped results.

software_lumiere_iterations

Iterations: This slider controls the number of diffusion passes to apply. Occasionally, a single diffusion pass may not be sufficient and you may require multiple passes to create a smooth glow. This can be especially true for large glows. You may also wish to use additional diffusion passes to smooth out box blurs or concentrate the centers of gaussian ones. Additional diffusion passes linearly increase processing time so use with caution.

Gamma: This slider controls the glow gamma. This is often used to further concentrate a glow.

Saturation: This slider controls the saturation of the glow effect. You may occasionally want to use this feature to emphasize the colors in the glow effect or, alternately, desaturate the glow entirely when introducing diffusion tinting.

software_lumiere_chromatic_aberration

C. Aberration: Controls the amount of chromatic aberration introduced to the glow effect. This feature simulates camera lens imperfections by separating color channels and applying diffusion, resulting in a spectral glow.

Noise: This slider controls the amount of pixel noise to be added to the glow effect.

Noise Color (Mono): This button toggles between colored and monochromatic noise. Monochromatic noise calculates a color variance of the same value for all color channels while color noise calculates a unique color variance for each color channel.

software_lumiere_tinting02

Diffusion Tint: This color swatch specifies the glow color. This color will be multiplied with the currently-existing glow color. If you would like a glow specific to only the diffusion tint, you should set the diffusion saturation to -100 to remove all initial glow color.


Output

Comp Mode: This drop-down specifies how to composite the glow effect (Add, Dodge, Lighten, Screen). All these modes operate in the same manner as the industry standardized blending modes. They all operate additively.

Sampling: This drop-down controls what type of sampling to use for features that use scaling functions such as chromatic aberration. If you introduce chromatic aberration and the glow appears pixelated, set the sampling mode to bicubic.

Output (Red, Green, Blue): Specifies what color channels to output.


Interface

Progress Bar: Displays the progress of the current glow effect.

Zoom: Specifies how large to display the preview image. The preview window size will directly affect Lumiere’s performance.

Fit: Fits the preview image within the preview window.

Splitscreen: Divides the preview window to show an unprocessed and processed image for side-by-side comparison.

Realtime: Applies all effects (in realtime) on ‘mouse drag’ instead of on ‘mouse release’.

Status: Displays statistics pertaining to the image processing.

OK: Applies the glow effect on the image.

Help: Displays a general help window.

Reset: Resets all controllers to default settings.

CANCEL: Exits the plugin without applying the glow effect on the image.


Additional Info

  • v1.1 – When using chromatic aberration and full size preview, the edges of the preview will not diffuse correctly: this is a display bug only and applying the effect will result in correct output.

  • Changelog

  • v1.0 – First release.
  • v1.1 – Antialiased mask
  • v1.1 – Don’t output mask if enabled
  • v1.1 – Don’t output splitscreen if enabled
  • v1.1 – Don’t output selection or diffusion if enabled, only final image.
  • v1.1 – Don’t output selection or diffusion if enabled, only final image.
  • v2.0 – 64 bit release.
  • v2.0 – Added upper and lower thresholds for more specific color range selections.
  • v2.0 – Added X & Y specific blur radii, with lock toggle, for individual axis glowing.
  • v2.0 – Antialised mask gizmo.
  • v2.1 – Fixed file access crashing bug in Windows 10.
  • Image Credit: Richard Rosenman software_lumiere_planet_ad

    Image Credit: Mike Harris software_lumiere_hallway

    Image Credit: Wallpaperswide.com software_lumiere_tron

    Image Credit: Wallcoo.net software_lumiere_sunset

    Image Credit: HDwallpapers.com software_lumiere_fire

    Image Credit: Nasa.gov software_lumiere_lightning

    Image Credit: M5board.com software_lumiere_bmw

    Image Credit: Dax Pandhi software_lumiere_speedtree_vines

    Image Credit: Dax Pandhi software_lumiere_zrockssample

    Image Credit: Dax Pandhi software_lumiere_crusoe_approach2

    Image Credit: Dax Pandhi software_lumiere_crusoe_croc6dw2

    Image Credit: Dax Pandhi software_lumiere_helios_everest

    Installing this software is easy and only requires three simple steps:

    1 – Download the software by clicking on the Download Demo button located above on the software page. This will prompt you to save a .zip file on your computer.

    2 – Extract the contents from the .zip file and place the .8bf file into your host’s plugin folder. For instance, to install for Adobe Photoshop, place the .8bf file into the location shown below. You can make a sub-folder to keep your plugins organized, such as the one below. Please make sure 64 bit plugins such as these are placed in the corresponding 64 bit Adobe Photoshop plugin folder.

    software_installation_freeware


    3 – Launch Adobe Photoshop, open an image and click on Filter > Richard Rosenman > Filter Name. If the filter is grayed out, it may not support your current image color depth.

    software_run

    If you have purchased a commercial license, please review the activation section.

    If you have purchased a commercial license, you must activate your software. You can manually activate your software at any time by logging into your account. Activating this software is easy and only requires five simple steps:

    1 – Log into your account by clicking on the Account button in the top menu.

    software_account

    2 – Click on VIEW to display the order details containing the product you wish to activate.

    software_recent_orders

    3 – Enter your request code and click GENERATE LICENSE. Please see below for info on how to retrieve your request code.

    software_order_details

    Your request code can be found by clicking on the help button of the installed software.

    software_req_code

    4 – A file prompt will ask you to save the license file. You must save this license file in the same folder the plugin resides in.

    software_installation_commercial

    5 – Relaunch Adobe Photoshop, open an image and click on Filter > Richard Rosenman > Filter Name. If the filter is grayed out, it may not support your current image color depth.

    software_run

    In the titlebar, your software should now display REGISTERED. It is now unlocked and ready for use.

    software_registered

    This software is compatible with the following OS:

  • Windows 10 Home 64 bit
  • Windows 10 Pro 64 bit
  • Windows 10 Enterprise 64 bit
  • Windows 10 Education 64 bit
  • Windows 8 64 bit
  • Windows 8 Pro 64 bit
  • Windows 8 Enterprise 64 bit
  • Windows 7 Home Basic 64 bit
  • Windows 7 Home Premium 64 bit
  • Windows 7 Professional 64 bit
  • Windows 7 Enterprise 64 bit
  • Windows 7 Ultimate 64 bit
  • Windows Vista Home Premium 64 bit
  • Windows Vista Business 64 bit
  • Windows Vista Enterprise 64 bit
  • Windows Vista Ultimate 64 bit
  • Windows XP 64 bit
  • Windows XP Professional 64 bit
  • This software is compatible with the following hosts:

  • Any host capable of running Adobe Photoshop 64 bit compliant plugins
  • Adobe Photoshop (Version CS5 or higher, including CC) 64 bit
  • Adobe Photoshop Elements (Version 13 or higher, including CC) 64 bit
  • Adobe Illustrator (Version CS6 or higher, including CC) 64 bit
  • Computerinsel Photoline 64 (Version 16 or higher) 64 bit
  • CorelDRAW (Version X6 or higher) 64 bit
  • Corel Painter (Version 12.1 or higher) 64 bit
  • Corel Paint Shop Pro (Version X6 or higher) 64 bit
  • Corel Photo-Paint (Version X6 or higher) 64 bit
  • Paint.NET (with the PSFilterPdn plugin) 64 bit
  • Serif PhotoPlus (Version X6 or higher) 64 bit
  • Adultwork